Armour and helmets / material and effective durability
Class is the floor.
Material is the real cost.
Two class 5 rigs with the same listed durability do not survive the same number of rounds. The material modifier decides how fast a plate burns down, so this table prints both the in-game durability and the effective figure derived from it.
48Body armours
39Helmets
6Armour classes
8Materials
Protection table
sortable / filterableEffective durability is listed durability divided by the material modifier, rounded up: aramid 0.30 absorbs damage three times slower than glass at 0.60. Speed and ergonomics columns show the penalty the item applies.
87 / 87 rows
| Item | Type | Class | Durability | Effective | Material | Protected areas | Weight | Speed | Ergo |
|---|
Material modifiers
durability damage takenWhen a round with 10 armour damage hits aramid it removes 3 durability; against glass it removes 6. Lower is tougher.
| Material | Modifier | Armour damage taken | Practical read |
|---|