ABI Field Index1.0.0.142.19

Loadout pairings / weapon meets round

Pick the armour you expect.
Get the round that beats it.

A loadout fails at the ammunition, not the receiver. These pairings take a real weapon from the game's weapon table and match it to the hardest-hitting round of its own calibre that still reaches the armour class you choose. No attachment lists are published, because no verified attachment stat table exists for this patch.

77Weapons
3Budget tiers
24Pairings in view
77Eligible weapons

Pairing table

sortable / filterable

The tier selector sets the minimum armour class the round must defeat: budget reaches class 3, mid-tier class 4, top-tier class 6. Within a tier, weapons are ranked by pierce level and then by a sustained-damage index (rounds per second times per-round damage).

rows
Weapon Round Pierce lvl Damage Armour dmg Defeats armour class RPM DPS index Ergo V. recoil

How to read a pairing

three rules
RuleWhy it matters
Pierce level firstA round only defeats armour at or below its own pierce level. Against a class 5 rig, a class 4 round spends its damage on the plate instead of the body.
Then flesh damageTwo rounds that both defeat class 5 are not equal: the one with higher flesh damage needs fewer hits to finish the same target.
Then armour damageArmour damage decides how fast the plate burns down, which decides whether the second burst goes through.