Extraction and loot maps
Every extract, on the map.
Extraction points are not interchangeable: some are covert-only, some need a lever thrown after three minutes, one costs a toolbox to use. Twenty-five extracts are indexed across the three sectors; fourteen of them carry a coordinate and are plotted on the real community map - red for extracts, amber for key rooms, olive for loot. The rest are listed with their published condition and marked as not pinned, because a guessed pin would be worse than none. Click any pin to read its condition.
Sector boards
click a pin to read itPin positions are stored as percentages of each sector's map bounds, so they stay locked to the terrain at every viewport size. Toggle the layers to isolate extracts, key rooms or the loot field. A sector whose community map carries no extraction markers is labelled as such rather than filled in.
Extraction conditions
full tableThe same extracts as text, with the condition as published. Player-only means PMCs can use it; covert-only means the undercover loadout can; both means either.
| Sector | Extract | Condition | Map position |
|---|
Map image credit
third-party artThe terrain art is the community-maintained Arena Breakout: Infinite wiki map set, served here at reduced size and desaturated so the marker layers stay legible. Marker coordinates and all written analysis are this site's own. Game names and imagery remain the property of their respective rights holders; this is an unofficial reference.